Stimulus Delivery and Response Systems: Difference between revisions
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Revision as of 13:21, 4 June 2018
Stimulus / Response Equipment
*The stimulus should be set up prior to the subject’s arrival.
Visual Stimulus System
- A. The Visual Stimulus Software includes:
- •Stim Program – a DOS based software program which delivers visual stimuli.
- A. The Visual Stimulus Software includes:
- •Presentation – a stimulus delivery and experimental control software system for neuroscience. Runs on Windows and uses standard PC hardware. Allows more precise timing for stimulus delivery and experimental control. Provides millisecond temporal precision and complete timing information for all stimulus and response events.
- Features include:
- - Images stored as bmp, jpg, or pcs (picture stimuli).
- - Use any adapter display mode from 32 bit color to palletized display modes.
- - Synchronizes stimulus appearance with monitor vertical scan (Picture Timing Control).
- - Shows a new stimulus up to every vertical scan.
- - AVI and MPEG video (video stimuli).
- - Animations.
- - Built-in programming language for custom control (PCL).
- - Controls stimulus presentation in real-time.
- - Adjusts stimuli based on responses or external inputs in real-time.
- - Reports times for any event of interest (logfiles).
- - Verifies all timing to detect operating system problems.
- •Presentation – a stimulus delivery and experimental control software system for neuroscience. Runs on Windows and uses standard PC hardware. Allows more precise timing for stimulus delivery and experimental control. Provides millisecond temporal precision and complete timing information for all stimulus and response events.
- B. The Visual Interface includes the:
- •DLP Visual Projector System which consists of:
- -DLP Projector
- -Screen
- -Mirrors
- -Remote Control
- •Eye Tracker - which allows simultaneous visual stimulation and eye tracking for MEG applications consisting of:
- -Eye Tracker
- -Software
- •DLP Visual Projector System which consists of:
- B. The Visual Interface includes the:
- C. The Visual Projector System
- The ProPixx DLP Back Projector system consists of a projector and a screen mounted to the gantry. Images are projected through a hole in the shielded room wall into a set of mirrors which projects the image onto the screen.
- Features:
- -The image size is up to 40 degrees visual field for eye-screen distance of 37.2 to 52.5 cm.
- -a native resolution of 1920 x 1080 and can be driven with refresh rates up to 500Hz (RGB mode) or 1440 Hz (Greyscale mode) with deterministic timing.
- -Uses high brightness LEDs as a light source, giving a larger color gamut
- -The LEDs support high bit depth and high frequency full color stimulation.
- -TACHISTOSCOPC stimulation capability.
- Equipped with:
- -a complete digital I/O subsystem that synchronizes subject I/Os to video refresh with microsecond precision.
- -High-contrast white screen for precision color operation.
- I. Powering the Projector:
- *The Projector has a 30-40 ms delay before it displays an image.
- 1. TO POWER ON - On the Propixx Projector, press the POWER BUTTON once. *The power switch on the Controller Box has to be in the ON position.
POWER ON / OFF SWITCH**
Use this switch to turn the projector off and on!
- 2. TO POWER OFF - press the POWER BUTTON and hold for 3 seconds. The projector will enter the thermal shutdown mode and after a short delay the power will turn off / enter the sleep mode.
*In order to preserve the bulb life, turn the projector "OFF" after each use.
- 2. TO POWER OFF - press the POWER BUTTON and hold for 3 seconds. The projector will enter the thermal shutdown mode and after a short delay the power will turn off / enter the sleep mode.
POWER ON / OFF SWITCH**
Use this switch to turn the projector off and on!
Pressing the projector's Power Button continually for 3 seconds or more will put the projector in SLEEP mode.
**CAUTION: Do NOT touch the POWER ON / OFF SWITCH**
If you switch to the "OFF" position the projector will lose all programmed settings!
. If you switch to the "OFF" position the projector will lose all programmed settings and will need to be re-programmed!
- II. Positioning the Projector:
- The position of the projector does not need to be changed. For further information or help see MEG Staff.
- III. Lens Adjustments:
- Manual Adjustment
- To Focus - Turn the knurled ring (the silver and black lens collar) at the outer end of the lens to adjust the focus until the image is sharp.
- *The projector lens should be centered in the middle of the screen and should be perpendicular to the mirror; otherwise the image will be distorted, making viewing difficult.
- To Focus - Turn the knurled ring (the silver and black lens collar) at the outer end of the lens to adjust the focus until the image is sharp.
- Manual Adjustment
- To Zoom - Turn the smooth ring on the lens, closest to the case, to adjust the zoom so that the image fills the screen.
- IV. Program Adjustment:
- All functions, like resolution, can be changed from the desktop of the stimulus computer. However, if changes are made, please change back to the default settings when done.
- V. The Remote Controller:
- The Remote control has a 40 degree reception angle. The Remote must be pointed at the projector's LED (which is located in the back left corner of the projector) within that 40 degree angle to be received.
- Using The Remote To Power The Projector On - Press POWER ON on the Remote Control to switch the projector ON.
- Using The Remote To Power The Projector Off - Press POWER OFF on the Remote Control to switch the projector to OFF / SLEEP mode.
- VI. Projector Status Indicators:
- The Projector's LEDs supply info on the power status and the energy status of the projector.
•POWER ON: Press the SILVER POWER Button and release, the projector will power ON.
The LED will be a solid BLUE light.•POWER OFF: Press the POWER button for 3 secs,
the LEDs will be a solid RED.•SHUTTERED: Flashing RED LEDs indicates the projector is shuttered.
but still on!
- *If when done the light on the projector is a flashing BLUE Light, press the POWER OFF/ON BUTTON to power off!
- VII. Reversing The Projection Scheme For Supine Recording – To Be Determined
- a. Press MENU.
- b. Use OPTION2 menu
- c. Select REAR projection- choose this option if pictures are projected from the rear of a reflective screen.
- d. Select CEILING mount – choose this option if the projector is installed on the ceiling (or upside down).
- VII. Reversing The Projection Scheme For Supine Recording – To Be Determined
- VIII. Mirror Adjustments
- Wall Mirror Adjustments for Seated Recording:
- 1. Project an image onto the mirror.
- Wall Mirror Adjustments for Seated Recording:
- VIII. Mirror Adjustments
- 2. Adjust the wall mirrors:
- a. Position the top mirror in front of the lens so that the image is reflected down to the bottom mirror.
- 2. Adjust the wall mirrors:
- b. Adjust the bottom mirror so that the image is projected centered onto the screen.
- IX. Ceiling Mirror Adjustments for Supine Recording:
- 1. Place the ancillary wall mirror (smaller mirror) on the 2nd set of wall brackets.
- IX. Ceiling Mirror Adjustments for Supine Recording:
- 2. Position the top mirror so that it projects onto the smaller mirror. Position the smaller mirror so that it projects onto the ceiling mirror.
- 3. Slide the ceiling mirror into position so that the image from the ceiling mirror is projected onto the screen.
- X. Screen Adjustments – There are two screens:
- a) the original screen with the original color pallet and,
- b) a white screen for high-resolution color.
- X. Screen Adjustments – There are two screens:
- 1. Position the screen so that the image is projected centered onto the screen. If possible, the screen should be perpendicular to the floor.
- 2. The screen distance can be increased or decreased by loosening the black knob located on the telescoping screen arm and adjusting the arm length.
- 3. If necessary, the screen can also be removed and flipped so that it is closer to the subject. Loosen the knob located on the telescoping screen arm. Pull the arm out, flip the screen and re-insert. Position the screen and tighten the knob.
- 4. Use the black knob located on the gantry mounting bar to raise and lower the screen.
- *If you use the high-resolution screen please put the original screen back in place when done.
Reference: 1. Propixx DLP Projector User Manual.
Optical Sensor System
The optical sensor is positioned in front of the projector (inside the projector tube). It measures the light output of the projector and is used to determine accurate timing of visual stimulus onset times.
- The system includes:
- •Optical Sensor
- •DLP Projector
- •Illumination Sensor Box
- The system includes:
- Operation / Setup:
- 1. Place the Power Switch for the Illumination Sensor Box (which is located on the stand outside of the MSR) in the ON position.
- Operation / Setup:
- 2. Adjust the Optical Sensor located in the projector tube. *Sensor may be taped to the lower mirror for better accuracy.
- 3. Check the rack to ensure that the optical sensor output is plugged in. It is typically on ADC 16.
Eye Tracking / Video Presentation System
The SMI iView X Hi-Speed Drift-Free Eye Tracking System - is an eye tracking system that uses infrared illumination and computer based image processing. Images of the eye are analysed in real-time by detecting the pupil, calculating the center, and eliminating artifacts. Once a calibration is performed, the pupil locations is translated into gaze data. User's manual: http://twiki.cis.rit.edu/twiki/pub/MVRL/SmiTracker/iViewX_Manual.pdf
- The SMI iView Eye Tracking System consists of:
- •Dell Optiplex 7010 Computer iView X Workstation (located at the Stim Console on the floor) -
- The workstation is the eye tracking computer system that runs the software and contains the hardware components that allow the system to capture eye movements. It controls all camera equipment and processes all eye and scene video signals from the experiment. Data and video files are collected there and additional data out is provided on the various IO interfaces of the workstation. The workstation is used to setup experiments, control the eye tracking camera system, and to trigger events, such as calibration, drift correction, start and stop recording.
- The SMI iView Eye Tracking System consists of:
- •iView X Eye Tracker Remote Camera System (located in the MSR)
- Software Operation:
- 1. Turn on the power to the iView X Workstation (Dell Optiplex 7010 Computer).
- 2. Double click on the iView icon to start the program.
- 3. Go to Setup -> Hardward and make sure the Eye Tracking Devise is set to RED (Remote Eyetracking Device) 250 (USB).
- 4. Now click on the advanced button and set tracking mode to 250Hz in the RED properties.
- 5. Click on the Communications tab in the Setup -> Hardward window to set the Remote Interface 1 to Ethernet and check the option Accept Remote Commands.
- 6. Go to Setup -> Hardware -> Communications-> Configure and verify that the Interface and Port numbers are the same.
- 7. Go to Setup -> Tracking. Make sure that the Input Filter has Binocular Data checked and check the Output in Video Pixels for Pupil Diameter. *In Binocular mode the data is collected for both eyes.
- Software Operation:
- Camera Setup / Calibration:
- Calibration is one of the crucial steps in eye tracking. It normally consists in looking at several marks on a screen in order to collect enough data to modify the parameters of an adjustable model.
- 1. Go to Setup-Calibration. The following options are recommended:
- - enable Accept Points Automatically.
- - enable Wait for Valid Data.
- 2. Start SMI Experiment Center or a stimulus program capable of running an automatic calibration.
- 3. In the stimulus program choose Calibration Background Color and Target Color so, that it is similar to the stimulus presentation (what you want to look at during recording).
- 4. Place your subject in a comfortable position in front of and centered to the screen and cameras.
- 5. If the eyes are tracked by the system, two white eye dots are visible in the RED Tracking Monitor screen.
- 6. If tracking is lost the white dots have disappeared from the RED Tracking Monitor.
- 7. Arrows indicate the optimum position for the test subject in front of the monitor:
- -- If the test subject is too far away from the screen an up arrow ↑ indicates that the camera should be moved closer.
- -- If the test subject is too close to the screen a down arrow ↓ indicates that the camera should be moved further away.
- -- Other arrows direct the test subject to center his or her head in front of the monitor. The test subject is sitting correctly if all arrows have vanished. The correct distance should be between 60 and 80 cm.
- 8. Click in the Eye Control window to activate the eye tracker. The message in the System Log should read "Grab started". Then follow these steps:
- a. Move the camera horizontally until the eyes are horizontally centered in the eye image control.
- b. Adjust the vertical position of the camera (camera tilt) until the eyes are vertically centered in the eye image control.
- c. Adjust the tilt of the mirror to remove possible reflections from the eye image, after which the vertical position/tilt of the camera probably needs to be readjusted.
- d. Adjust the focus until the corneal reflection is as small as possible. This assures optimal focus on the eyeball.
- e. Ask the test subject to look at a center target of the stimulus display. Click on the Auto Adjust button to automatically adjust the image regarding pupil threshold and image balancing.
- f. The white cross-hair should be centered on the pupil and the black cross-hair on the corneal reflex (CR). If not, adjust them by moving the sliders.
- g. As the test subject to look at the four corners of the screen.
- h. Setup is complete if both cross-hairs follow the pupil and cornea reflex during these eye movements.
- 1. Go to Setup-Calibration. The following options are recommended:
- If the image seems to be blurred, is too dark or too bright, click on the Image Adjust button to adjust brightness and contrast or you can also click on Auto Balance to let the eye tracker self-adjust its brightness and contrast.
- The result of the measurement is an .idf file recorded and stored on the iView X computer. The resulting file can be laded into SMI BeGaze analysis software for visualization and further analysis.
Auditory Stimulus System
- Auditory Software includes:
- •SoundBlaster
- The Sound Blaster software suite is a powerful audio platform equipped with cutting-edge audio technology. Provides premium audio quality, effects and features for ordinary PC systems equipped with only basic on board audio.
- •Presentation
- Presentation is a stimulus delivery and experiment control program for neuroscience. It runs on any Windows PC, and delivers auditory, visual and multimodal stimuli with sub-millisecond temporal precision. Presentation is powerful enough to handle almost any behavioral, psychological or physiological experiment using fMRI, ERP, MEG, psychophysics, eye movements, single neuron recording, reaction time measures, other performance measures. https://www.neurobs.com/menu_presentation/menu_features/features_overview
- •SoundBlaster
- Auditory Software includes:
- – Runs on Windows Vista/7/8/10
- – Is built for precise stimulus delivery and accurate event logging
- – Delivers 2D visual, 3D visual, and auditory stimuli separately or simultaneously
- – Delivers compressed video with precise frame control
- – Monitors responses on a variety of devices
- – Interfaces with external hardware
- – Is programmable
- – Verifies time measurements for all events
- – Is extensible
- Auditory Stimulus Interface includes:
- •Stereo amplifier.
- •Binaural (stereo) auditory feed through a pair of low-distortion silicone tubes which have about a 10-11 msec delay and bandwidth of 5k Hertz.
- •Foam ear inserts (in various sizes) to fit in the subject’s ears.
- •Auditory tubing insert connecting nibs.
- •A sound level meter to calibrate sound delivered to the subject.
- Auditory Stimulus Interface includes:
- Inserting the Auditory Tubes (Earphones) / Starting ACQ
- 1. Attach the short color coded Auditory Tubing Inserts onto the end of the Low Distortion Silicone Auditory Tubes which are hanging on each side of the Gantry mounting bar. Place Red on the right side and the Blue on the left.
- 2. Attach the Foam Ear Tip Insert into the Auditory Tubing Inserts. A connector (nib) is required to attach the insert.
- 3. Slowly roll (rather than squeeze) the Foam Ear Tip into as small a diameter as possible.
- 4. Quickly insert the compressed plug well into the ear canal.
- 5. Hold in the ear with finger tip until expansion is complete.
- 6. Repeat process for the remaining ear.
- 7. The tubing may be taped on the subject’s cheek to assure that the insert does not become dislodged during testing.
- 8. From the Stimulus Computer desktop, at the operator's console, click on SoundBlaster or Presentation software program.
- a. Adjust the sound intensity level (db).
- 8. From the Stimulus Computer desktop, at the operator's console, click on SoundBlaster or Presentation software program.
- 9. Set up Acq computer
- a. Start acquisition - launch ACQ.
- 9. Set up Acq computer
**Please Note: Insertion depth affects inter-aural attenuation. Be sure to select the correct size Foam Ear Tip to obtain the best fit in the ear canal. Insert as far as possible.
Somatosensory / EMG Stimulus
The Grass S88 Nerve / Muscle Stimulator is a dual output general purpose stimulator intended for nerve and muscle stimulation procedures. There are two output channels which can be operated independently or synchronized to produce complex paradigms. The outputs are non-isolated constant voltage positive pulses. Features include computer compatibility and flexibility of synchronization circuits: the synchronous inputs and outputs are TTL, 5 volts, PC compatible. A rear DB25S connector permits external analog control of the timing circuits. The Stimulus Isolation Unit (SIU) allows for applications requiring isolation and/or constant current. Grass S88 Electrical Nerve/Muscle Stimulator - Stimulation is triggered via TTL outputs from the S88 to the MEG Omega 3500 electronics.
- The Grass S88 Nerve / Muscle Stimulator features include:
- • Two output channels (S1 & S2) for separate nerve locations (with independent controls),
- • Quartz crystal controlled digital timing circuitry,
- • Variable pulse rates and durations,
- • Variable train rates and durations,
- • Variable delays, and
- • Variable stimulus voltage.
- The Grass S88 Nerve / Muscle Stimulator features include:
S88 Stimulator Settings - S1 Channel DIAL Setting MULTIPLIER SWITCH Setting Volt Variable Volt Multiplier 10 SIU Rate (pulse/sec) Variable Rate Multiplier X1 Duration (ms) Variable Duration Multiplier X1 Delay (ms) *Optional Delay Multiplier *Optional
- *Function Switch: Single
- Grass Stimulator Setup:
- 1. Turn on the Power for the Grass S88. The switch is located at the bottom right corner of the unit.
- a. The orange light should turn on.
- 1. Turn on the Power for the Grass S88. The switch is located at the bottom right corner of the unit.
- 2. Turn ON the S1 UNIT Press the ON Switch in the upward direction. The switch for the S1 (upper / silver) unit is located in the right upper corner flanked by the ON pilot lamp and the red Overload Lamp.
- 3. Set the S1 Volt Multiplier Switch to 10 SIU.
- a. Set the S1 Volt Control Dial to 1 which is the lowest level. This will be equivalent to < 1 volt. (This is important because if the voltage is too high when the electrodes are plugged in, the subject might experience extreme discomfort).
- 3. Set the S1 Volt Multiplier Switch to 10 SIU.
- 4. Select the S1 Duration Multiplier Switch scale. (It is recommended that the multiplier is set on the X1 scale).
- a. Select the S1 Duration using the dial (pulse length in ms).
- 4. Select the S1 Duration Multiplier Switch scale. (It is recommended that the multiplier is set on the X1 scale).
- 5. Determine the S1 Delay using the dial (ms) if any.
- 6. Set the S1 Rate Multiplier Switch to X1.
- a. Select the S1 Rate (pulses per sec) using the dial. *Usually better to set at a slow pulse rate in order to find/locate the correct muscle/nerve then increase to the correct testing rate.
- 6. Set the S1 Rate Multiplier Switch to X1.
- 7. Set the S1 Function Switch to Single.
- 8. Attach the SIU (Stimulus Isolation Unit) -
- When the subject is seated outside of the MSR:
- 1. Plug the SIU into the S1 Stimulator OUT - ON THE FRONT OF THE GRASS S88 UNIT (unplug/unscrew the cable that is usually attached; re-attach original cable when done).
- When the subject is seated outside of the MSR:
- 8. Attach the SIU (Stimulus Isolation Unit) -
- 2. Plug a Bar Electrode into the SIU. *Check to make sure that the Volt dial is set to zero then gradually increase.
- When the subject is seated inside the MSR:
- 1. Open the Access / Penetration Panel Cabinet Door. Find the S1 Cable.
- When the subject is seated inside the MSR:
- 2. Attach the SIU to the S1 Cable.
- 3. Plug the Bar Electrode into the SIU. *Make sure that the Volt Dial is at zero and gradually increase.
- Grass SIU7 (Stimulus Isolation Unit 7) Setup::
- 1. Plug the Bar Electrode into the appropriate positive and negative jacks.
- 2. Set CURRENT RANGE to: 1-15MA
- 3. Set the POLARITY to: NORM.
- Grass SIU7 (Stimulus Isolation Unit 7) Setup::
Note:
- Delivering the Stimulus:
- 1. Clean off the subjects skin using Nuprep. Brush off any residual grit.
- Delivering the Stimulus:
- 2. Apply electrolyte to the electrodes ends of the Stimulus Bar Electrode.
- 3. Place the Stimulus Bar Electrode on the nerve or muscle to be stimulated. Gradually increase the voltage until you can see a twitch in the appropriate nerve or muscle. Decrease to motor threshold (subject can feel the pulse but there is no muscle twitch/movement), if desired. Tape into place.
- 4. Place a ground electrode / bar / pad on the subject distal to the stimulation site.
Response Pads / Devices
We have are a range of fiber optic subject response devices designed specifically for use in the MEG environment including: handheld fiber optic response devices, response boxes, response pads, button boxes, and variable input devices like joysticks, trackballs, motion and force transducers.
- •Lumitouch Response Pad
- •Cedrus Lumina Response Pad
- •FORP (Fibre Optic Response Pad)
- •Optical Mouse
- •Air Pressure Response Button
- •Push Button Response Switch
- •Optical Joystick (without a button)
- •Motion Sensor
- •Air Pressure Response Device
- •Optical Microphone
- •Two Button Split FORP
- •One Button Split FORP
Lumitouch Response Pad
Lumitouch is a 5 key fiber optic response keypad. The system consists of metal free keypads connected via fiber optic cable to an opto-electronic controller unit. The cabling is fabricated from 100% plastic materials and therefore does not cause electromagnetic interference.
There are five response buttons which are arranged in a row so that all or a subset of fingers can be used in a natural order and comfortable positioning when responding to a visual and/or auditory stimuli. Designed for placing on the arm rest.
- 1. Instruct the subject in the use of the Lumitouch Response Pad.
Cedrus Lumina Response Pad
Lumina’s 5 key fiber optic response pad captures patients’ button presses and the triggers, time-stamps them with a millisecond accuracy, and converts them into simultaneous USB port and parallel outputs (time-stamped information is output only on the USB port). The response pads are built with 100% plastic and fiber optics.
- 1. Instruct the subject in the use of the Cedrus Lumina Response Pad.
Fiber Optic Response Pad (FORP)
The FORP is a fiber optic based response device which is completely non-metallic and non-electronic. It is intended for use in MEG, MRI or other environments where metal or electronics could hinder data acquisition, degrade image quality, or pose safety risks.
There are 4 colored buttons which are arranged in a diamond pattern. It is designed to be held or cupped in the hand while using the thumb to respond to the appropriate color, position, number or pattern of the buttons.
- 1. Instruct the subject in the use of the FORP Response Pad.
Optical Mouse
The optical mouse is a computer mouse which uses a light source, typically a light-emitting diode (LED), and a light detector, such as an array of photodiodes, to detect movement relative to a surface. It is an alternative to the mechanical mouse, which uses moving parts to sense motion.
- 1. Instruct the subject in the use of the FORP Response Pad.
Air Pressure Response Button
- 1. Instruct the subject in the use of the Air Pressure Response Button.
Push Button Response Switch
- 1. Instruct the subject in the use of the Push Button Response Switch.
Optical Joystick (with & without a button)
The Optical Joystick is connected via cable through the guide panel to the stimulus computer. You may have to connect the cable labelled "Joystick" to the USB connector at the back of the stimulus computer. The Optical Joystick control box is located on the second shelf on the stand in front of the MSR labelled Optical Joystick Navigation Task Control Box.
- 1. Turn the power on for the Navigation Task Control Box.
- 2. Calibrate the joystick from the stimulus computer.
- a. Open "Game Controller" software program.
- b. Rotate the joystick in a circle 3 or 4 times.
- 3. Instruct the subject in the use of the Optical Joystick.
- 4. Begin task.
Motion Sensor
- 1. Instruct the subject in the use of the Motion Sensor.
Air Pressure Response Device
- 1. Instruct the subject in the use of the Air Pressure Response Device.
Optical Microphone
- 1. Instruct the subject in the use of the Optical Microphone.
Two Button Split FORP
- 1. Instruct the subject in the use of the Two Button Split FORP.
One Button Split FORP
- 1. Instruct the subject in the use of the One Button Split FORP.